Kieron Gillen
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Britannia is ten years dead. Phonomancer David Kohl hadn't spared his old patron a thought for almost as long-- at which point his mind starts to unravel. Can he discover what's happened to the Mod-Goddess of Britpop while there's still something of himself left? A dark modern-fantasy in a world where music is magic, where a song can save your life, or end it.
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As the tether between our world and the Otherworld grows dangerously thin, Bridgette and Duncan are determined to stay one step ahead of Arthur and Merlin's plans...though this time it may not be enough.
To prevent more chaos, Bridgette, Duncan, and Rose must fight harder than ever to keep things secret, but it's a modern era and Merlin's secrets may not stay hidden very long...
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Is it possible that King Arthur and Merlin can save England from...King Arthur(s) and Merlin(s)?!?! A very strange war is a brewin' indeed.
The Otherworld and our world have collided and England is ground zero for the chaos!
Bridgette has spent her whole life fighting to prevent this future from happening, but now that it's arrived she's at a loss. Fortunately, she has Duncan by her side, and he's not about to let Gran give up.
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Although Bridgette and Duncan stopped Arthur from retrieving the grail, their actions have accidently thrown the Otherworld into shambles, allowing for new legends and characters to make their appearance-and bring a world of trouble along with them.
When a helmet at the British Museum is taken, Bridgette and Duncan are confronted by another hero of yore, one who will lead them to facing off against their most formidable challenge yet...a beast and...
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When a group of Nationalists use an ancient artifact to bring a villain from Arthurian myth back from the dead to gain power, ex-monster hunter Bridgette McGuire escapes her retirement home and pulls her unsuspecting grandson Duncan, a museum curator, into a world of magic and mysticism to defeat a legendary threat. Bestselling writer Kieron Gillen (The Wicked + The Divine, Star Wars) and Russ Manning Award-winning artist Dan Mora (Buffy The Vampire...
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War of the kings!
Bridgette, Duncan, and Rose, – along with the entirety of Britain – are dragged into the Otherworld. It's a land of predatory monsters and things seem like they can't get any worse.
Of course they can. A rival king rises to confront Arthur, plunging the land into civil war... and both pursue Bridgette, Duncan and Rose as they travel across the land, desperately trying to find a way to return Britain to its senses...
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The veil between the Otherworld and the human world is thin, and as the story changes around Duncan and Gran, each foe becomes harder to defeat...and predict. They may be holding the line, but enemies both new and old are closing in fast, and even Gran and Duncan may not be prepared for what's next!
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What ancient and mythical danger awaits Bridgette, Duncan, and Rose as they seek Rose's parents in the city of Bath?
To complicate matters, an Arthurian knight pursues them with an offer for Rose and Duncan – join the Round Table or face death.
If they survive the encounter, they'll be pulled into the next phase of Bridgette's plan… finding the "lair of the greatest hunter the accord has ever seen."
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The second series of Phonogram separates itself from the frenzied mob of adoring critics just long enough to transform into this handsome collected volume. Seven individual-yet-interconnected stories set in a single night in a single club, each staring a young phonomancer, each exploring a different mystery of music and magic. Includes a cover gallery and 'Making Of' extras. We've put you on the guest list. Don't be late. This is one night you'll...
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With Merlin-and the magic he wields-back at his side, King Arthur is stronger than ever. Brigette and Duncan continue to fight against Camelot's dark forces, but when Merlin calls to life another story entirely, will the two heroes save the day? Or will they find themselves becoming the villains they're sworn to defeat.
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Beowulf's arrival was an unexpected one and now that the smoke has cleared, Gran and Duncan are beginning to wonder what other surprises lurk around the corner. Meanwhile in the Otherworld, Merlin is up to his old tricks and crossing over with another story was just the beginning of his plan...
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Gran, Duncan and Rose are on a new quest to learn more about Merlin's plan when they come face-to-face with another mysterious knight of legend. But if they want to track down the powerful Nimue and stay one step ahead of their enemy, it seems the trio will need to play this knight's game, whether they like it or not...